Anatomy of E Commerce | Detail Explanation | Fundamentals of E-commerce

Download our Android App from Google Play Store and start reading Reference Notes Offline.

e-commerce anatomyAnatomy of E Commerce – Brief Description,
Fundamentals of E-commerce Notes | Sixth Semester,
BSc.CSIT | Tribhuvan University (TU)

Anatomy of E Commerce
The anatomy of E commerce can be defined by all the components and processes from initialization of e-commerce to end. E-commerce anatomy is described by following points as follows;

  1. Multimedia Content for E-Commerce Applications
  2. Multimedia Storage Servers & E-Commerce Applications
    i. Client-Server Architecture in Electronic Commerce
    ii. Internal Processes of Multimedia Servers
    iii. Video Servers & E-Commerce
  3. Information Delivery/Transport & E-Commerce Applications
  4. Consumer Access Devices

anatomy of e-commerce

  • Multimedia Content for E-Commerce Applications
    Multimedia content can be considered both fuel and traffic for electronic commerce applications. The technical definition of multimedia is the use of digital data in more than one format, such as the combination of text, audio, video, images, graphics, numerical data, holograms, and animations in a computer file/document. Most business systems support only a fraction of the information and communication found in the workplace and the goal of multimedia is to increase the utility of all information through the processing and distribution of new forms such as images, audio and video.
  • Multimedia Storage Servers & E-Commerce Applications
    E-Commerce requires robust servers to store and distribute large amounts of digital content to consumers. These Multimedia storage servers are large information warehouses capable of handling various contents, ranging from books, newspapers, advertisement catalogs, movies, games, & X-ray images. These servers, deriving their name because they serve information upon request, must handle large-scale distribution, guarantee security, & complete reliability

    • Client-Server Architecture in Electronic Commerce
      All e-commerce applications follow the client- server model. Clients are devices plus software that request information from servers or interact known as message passing. The client server model, allows client to interact with server through request-reply sequence governed by a paradigm known as message passing. The server manages application tasks, storage, and security & provides scalability-ability to add more clients and client devices like Personal digital assistants to Pc’s.
    • Internal Processes of Multimedia Servers
      The internal processes involved in the storage, retrieval & management of multimedia data objects are integral to e-commerce applications. A multimedia server is a hardware & software combination that converts raw data into usable information & then disseminates it out as per the user requirement. It captures, processes, manages, & delivers text, images, audio & video. A multimedia server must be able to handle thousands of simultaneous users, manage the transaction of these users (purchase, information request, billing) deliver information streams to consumers at an affordable cost and include high-end symmetric multiprocessors, clustered architecture, and massive parallel systems. E.g. requirements of Video On Demand Service.
    • Video Servers & E-Commerce
      The electronic commerce applications related to digital video will include
      1. Telecommunicating and video conferencing
      2. Geographical information systems that require storage & navigation over maps
      3. Corporate multimedia servers
      4. Postproduction studios
      5. Shopping kiosks.
  • Information Delivery/Transport and E-Commerce Applications
    Transport providers are principally telecommunications, cable and wireless industries. It may include commercial networks or public networks like the internet. For any information or data transaction, one need transport routes provided by telecommunication companies, cable television companies, computer based online servers, wireless communications. These information transport providers applies delivery methods like long distance telephone lines, cable TV coaxial, fiber optics and satellite lines internet.
  • Consumer Access Devices
    To involve in e-commerce, one need access devices and they may be mobile computing devices, personal/desktop computers, PDAs, Television + set-top box etc.
(Visited 612 times, 3 visits today)

Posted By : Digvijay | Comment RSS | Category : Sixth Semester
Tag :

Post a Comment

Your email is never published nor shared. Required fields are marked *

*
*

Wordpress DMCA
Community | Toolbar | Android App | Founder/Developer : Hari Prasad Chaudhary | CSIT Portal Manager : Digvijay Chaudhary